These works are done for hi-res pre rendered in-game cinematics for "Lost Oddysay".
My work was the hi-poly model deveropment from low-poly in game assets.
Most of them didn't have details, so I added it to them newly.
Especially some of them like the strange iron stracture named "Mado-Ki" ( it's an iconic existing in this game world ), didn't have even the low-game mesh, so created it completely newly.
Finished with XSI, modeled with Lightwave and XSI.
My work was the hi-poly model deveropment from low-poly in game assets.
Most of them didn't have details, so I added it to them newly.
Especially some of them like the strange iron stracture named "Mado-Ki" ( it's an iconic existing in this game world ), didn't have even the low-game mesh, so created it completely newly.
Finished with XSI, modeled with Lightwave and XSI.