Koji Hashimoto's profile

Lost Odyssey: Cinematics' Environment&Props ( 2007 )

These works are done for hi-res pre rendered in-game cinematics for "Lost Oddysay".

My work was the hi-poly model deveropment from low-poly in game assets.
Most of them didn't have details, so I added it to them newly.
Especially some of them like the strange iron stracture named "Mado-Ki" ( it's an iconic existing in this game world ), didn't have even the low-game mesh, so created it completely  newly.

Finished with XSI, modeled with Lightwave and XSI.
This is one of the final result, openning movie of the game.
Actually the mono-rail of first shot (exterior) is my work as well.
A part of the city.
Mado-Ki. An Iconic existing in the game world. This fills the wizardly power into entire city.
A war ship.
A fisher man's boat.
A car.
A tank.
Lost Odyssey: Cinematics' Environment&Props ( 2007 )
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Lost Odyssey: Cinematics' Environment&Props ( 2007 )

Hi-res model development for in-game cinematics, from in-game low-mesh assets.

Published: