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Einstein's Playground

Developed by the MIT Game Lab, Einstein's Playground is a planetarium-based real-time simulation for visualizing special relativity in everyday environments.
Doppler Shift
Movement speed from left:  stationary frame, 30% speed of light, 50% speed of light.
The color change in the middle image is due to blueshifting of visible light.  The red tint in the right image visualizes infrared light being shifted into the visible spectrum.
Doppler Shift : Fireworks Example
The left image depicts a normal speed of light where a row of simple white fireworks are detonating simultaneously.
The right image depicts the same situation at a significantly lower speed of light.  The fireworks no longer detonate at the same time due to the longer travel time of light.  Additionally, the particles appear colorful due to varying amounts of blueshift and redshift from randomized velocities.
Lorentz Transformation and Relativistic Aberration
Visualization of the Lorentz contraction and relativistic aberration at 80% of the speed of light compared to a stationary frame.  Note that the relativistic Doppler effect has been turned off.
UI
Sample snapshots of menus, dome projections, and helpful visualization settings (UV/IR text overlay).
Credits

MIT Game Lab

MIT Game Lab Developers:
Alexis Camacho
Zhenbang Chen
Zach Sherin
Jonathan Wang

Product Owners:
Richard Eberhardt
Gerd Kortemeyer
Philip Tan

Technical Director:
Andrew Grant

Additional Modeling Work:
Piet Braun
Thomas Buchberger
Einstein's Playground
Published:

Einstein's Playground

Developed by the MIT Game Lab, Einstein's Playground is a planetarium-based real-time simulation for visualizing special relativity in everyday e Read More

Published: