Adam Altura's profile

FCVR -Individual Accountability-

~ V R   I N D I V I D U A L   A C C O U N T A B I L I T Y ~
VR NAPKIN PITCH
VR games are a little different to regular games. The experience you get from virtual reality is much more immersive. It strongly uses your sense of sight and hearing, and what better genre would be best for VR than a horror game. Our idea for a horror game revolves around a certained abandandoned orphanage, viewed in an old style black and white theme. You (the player) is a detetctive sent out to uncover the mystery of missing children, the last known location being the eerie buildimg in which was now consumed by something dark. 

Your objective in the game is to search for clues and solve puzzles. With each puzzle you complete, the closer you get to putting an end to this mystery. But ofcourse it won't be that simple. A strange being has trapped you, preventingyou from leaving until the mystery is uncovered. Unknown forces will interfere with your investigation. Which will test you by finding object or placing things in specific order. 

There will be multiple rooms in the orphanage but one of these stand out from the others. How does it stand out? Several dolls hang from the ceiling, watching your every move... Complete your objectives and figure out the truth about, it might even explain the doll room. 
F E A R   CO N S T RU C T  VR
My job and goal in this group is to make concept art and make 3D models for our VR game project this semester. I plan on making models that would fit in with the theme of our game and try to make it with as much attention to detail as I possibly can. Alongside modeling, Concept art will be one of my main focuses as well. As one of the modeler leads, I plan on supervising some of the models before they are put into the game. 
F E B R U A R Y
February 4 - 8
During the first week of February, we planned out a story to pitch the following week. (see the napkin pitch above)
February 11 - 15
We presented our pitch and grouped up with different DV groups to form Fear Construct. We started brainstormed ideas for the game's story. And made quick concepts art.
(Put concept art here)
February 18 - 22
We organized the ideas and finalized the theme for the game and started to assign models to people.
-China Cabinet✓​​​​​​​
-Dead Plant✓​​​​​​​
-Light Switch✓​​​​​​​​​​​​​​
-Vintage TV✓​​​​​​​​​​​​​​
February 25 - March 1
I finished my assigned models from last week and started to work out what models still needed to be done.
M A R C H 
March 4 - 8
Got assigned more models and started to work on them. Our group also finalized the story.
-Kitchen table✓​​​​​​​
-Kitchen Counter✓​​​​​​​
-Kitchen Cabinets✓​​​​​​​
-Stove/oven✓​​​​​​​
-Fridge✓​​​​​​​
-Kitchen Sink✓​​​​​​​

March 11 - 14
Finally finished most of my models for this week, plan on doing more soon. 
(Furnace WIP) 
March 18 - 21
Assigned more models
-Terrarium
-Wardrobe
-Tea Set​​​​​​​
A P R I L 
April 1 - 5
Finished these models​​​​​​​
April 8 - 12
April 15 - 18
We organized Model and Texture status using an excel sheet 
April 22 - 25
Decided to do more models to make some rooms less empty. Worked on living room objects.
(Consists of models I've done throughout the semester [below])
M A Y
April 29 - May 3
Made new models for a room with an office in it
May 7 - !0
FCVR -Individual Accountability-
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FCVR -Individual Accountability-

This is my Individual Accountability Portfolio for my Digital Voices class 2019.

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