art for Playstudios' pop! slots under the art direction of Roie Saltsman:
initial brief - a picking game with a haunted mansion and 15 graves.
selecting the right gravestone will power up the "magic lantern" that will suck into it a ghost from inside the mansion. this was the layout:
some concepts for the lantern and the ghosts in the mansion.
already thinking of animation and breakdown:
due to technical restrictions i had very limited texture space to work with which meant that instead of creating a regular painting i had to make several assets that would fit in the assigned texture map and could be duplicated and tinted and cobbled up together like a puzzle to create an impression of a homogenic scene. definitely my kind of challenge :)
here's a progress of the work. i started by setting up the image with duplicated smart assets that contained rough sketches and then polishing and updating it's content as i went and playing with the arrangement and color tinting from the outer compilation.
and here is an example of how everything in the frame was built by using the same few assets. i had to find the most simple yet effective design with the most variation options.
here's a quick mock i did for the ghost animation as a proof of concept:
at this point the feature was changed from a haunted mansion theme to a card collection game. 2 quick concepts i suggested:
and some more progress once a concept was approved:
ghosts part separated for slightly floating animation:
and a little mock up animation:
thanks for watching.