In this project, I tried to establish a fast and efficient workflow between World Machine and Unity 5. I wanted to create a nice open environments without spending a lot of hours working. To achieve that, I developed my own shader using the ShaderForge tool, which allows me to import directly WorldMachine terrains into my Unity terrain. I used a Splat texture to separate the different materials from the environment, and others like the Flow map or Deposition map to add details in some areas.
Snowy Mountains
Published:

Snowy Mountains

Published: