Modelisation, UV and Lighting for differents environments.
Water shader settings (waterfalls).
Playstation2 / Wii optimisation.
Animated opening altar, with seems not visible when opened.
Last boss arena.
All the set is destroyed during the fight. The parts where pre-made, and the seems had to be invisible before the destructions.
The modelisation, texture and UV where done in a very accurate way for this purpose.