Hello everyone! Check out one of my latest works. I decided to try myself in 3D creature design. Here's what I got.
Dragon model. Created and polypainted in Pixologic Zbrush. UV mapping - Autodesk 3ds Max.
Real-time render in Marmoset Toolbag 3. Post-Processing - Adobe Photoshop.
Final model can be used for gaming production in 3D engines like Unity 3D or Unreal Engine.
Triangles 35.7k . Vertices 17.9k . PBR - Specular . Materials 1. Normals ✓. UV Mapped ✓.
Hope you like it!
C and C are welcome )
Final Render (no extra lighting)
Matcup + surface