Maverick was realised in 10 days of hard work.
It's a small scrolling game,the goal is to infiltrate enemy base.
 
I was the "level architect" and environment designer ,I built the level in according to the level design documents and programming constraint.
And made some fx and post process effects.
 
All the game was realised in modular piece for save time.
I made one unique texture(1 diffuse/1 spec/1 normal/1 emissive) for environment.
Only one material in UDK,save ressources and time.
An example of a script that I realized for animate the texture.
The game in UDK
Maverick
Published: