Wide Sky - Game/Experiment
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    About

    In 2012, I took a year off from work and wrote Wide Sky. It's a game but it was also an experiment in code, animation, design and user interfaces… Read More
    In 2012, I took a year off from work and wrote Wide Sky. It's a game but it was also an experiment in code, animation, design and user interfaces. I tried to explore a lot of different routes and make it as interactive, playful and captivating as possible. The game uses some parts of cocos2D but the stand-out features and heavy-lifting is done by an early version of Meek, a native iOS engine I wrote to allow for smooth, performant animations and 2D/3D drawing. Read Less
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