"Aristotle said that «a man is a political animal» in his treatise dedicated to the subject, and the centuries (if not millennia) that have passed since then have done nothing but give reason, again and again, to the most famous disciple of Plato, all the actions that human beings do are tinged with a political dimension, yes, even the decision to refuse to participate in society ..."
This is my third participation in Game Report magazine, illustrating the concept of politics in videogames.
"Progreso y decadencia: La política dentro del videojuego"
On this occasion for the reportage of "LA MANO INVISIBLE" (which translates to The Invisible Hand) that tells us about the political neutrality that exists in video games.
I am finally giving you the details about the illustration that I have assigned you for the next GameReport number. It is a text about "systems design as a covert political tool".
I know that thematically it is somewhat complicated, so I have been going around it and the idea that I can give you (you can take it or not), is that a person comes out playing on the TV, remote control, surrounded by video game boxes that instead of the typical covers, they are symbols of political parties around the world.
In case you can think of something better, I am always open to dialogue, or whatever it takes."