Battlefield 1: They Shall Not Pass - UI









As 2D Artist I was heavily focused on UI design and implementation which allowed me to work in many areas related to UI and UX. Working closely with the team I had the chance to create art for the front end, design icons, work with cameras and implement UI elements working within the Frostbite engine. Disclaimer: I did not created/contributed to the Key Art displayed above; all images are property of Electronic Arts and are used with permission.





















As 2D Artist one of my tasks was to capture in-game screenshots for the Front End. The images had to be post-processed and layered in order to achieve a parallax effect.


















I was responsible for implementing several UI elements and part of that job involved working with cameras. Using technology developed for the retail game I had the opportunity to frame all deployment cameras for all levels on all game modes.

















I was responsible for designing and creating various different 2D assets to support the new features. The icons above correspond to new vehicles introduced for the French Army.










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Battlefield 1: They Shall Not Pass - UI
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Battlefield 1: They Shall Not Pass - UI

Some of my work in Battlefield 1: They Shall Not Pass
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