FRONT END
Style and animation prototypes
ANIMATICS
First part was a very quick black and white prototype to see how the plane would interact with the Wii Cursor and how the menu items would appear.
The second prototype was a different approach. The actual menu options would be in a 3D environment that you would navigate through.
The second prototype was a different approach. The actual menu options would be in a 3D environment that you would navigate through.
The last part was done later in the development. The direction now was more sci-fi-ish and some assets were already approuved. This was to show how these could animate and interact.