Syrup Sumo Showdown | 2D Turn Based Game
Date: October 12th, 2018
Techniques: Game Art, Game Design, Game Programming, Game Sound
On Saturday, October 13th, AlphaLab hosted the first Game Jam of the 2018-2019 school year!
Game Jams hosted by AlphaLab are intended to give participants the opportunity of understanding team dynamics, as well as learning how to fit multiple roles in the game development process.
Each of the 60 participants were divided up into three teams each led by this year’s AlphaLab leaders. The theme was “Pancakes”.
In Syrup Sumo Showdown, you play as a pancake, and your opponent...is also a pancake. The goal is to push your opponent off the table in a sumo match. But instead of pushing, you’ll need to punch, headbutt, and kick your opponent out of the ring. Each move has its own strengths and weaknesses. (Think “Rock-Paper-Scissors”!)
Since we had only 17 hours to finish the game from scratch, we chose the art to be pixel based because it would help with the rendering time.
We wanted to mess around with Xbox controllers so local multiplayer can be more fun
Our team consisted of people from all concentrations, but this was the first time we all were collaborating, so communicating at the start was difficult.
We used multiple softwares to complete the game. Artists mostly used Adobe Photoshop & Adobe Illustrator, Programmers used Unity, GitHub and Visual Studio, Game Designers used Trello, Google Docs & helped with side projects (UI design, Level Design, Game Design Document), Sound Designers mostly used Protools.
Syrup Sumo Showdown was the winning game amongst the other games that were presented and judged.