Getting the most out of a simple animation
As everyone fresh out of art school will know, there is a vast, vast difference in skill and proof of skill. There's just nothing to show for it yet.
Well, for a school curriculum project, I made a box. The next week I animated said box. I textured it twice, added some simulations, and made proper composites at the end of the year.
I realized that while I didn't have a lot of substantial content, I had a lot of content. And I could probably put that together in a way that wastes time. Here's the animation in its simplest form:
This is a regular kind of 3D breakdown that everybody does:
This is my time-wasting, overly artsy, use-every-piece-of-content breakdown, titled Digital Superstitious (analog version)