PLAYSTATION CLASSIC - BIG BANG
 BUCK DESIGN

To create this anthemic launch film for the new Playstation Classic, we hopped in a time machine with our friends over at BBH and set the dial to 1994. The goal: recreate an authentic Playstation 1 world in all its low-fi glory... but updated for 2018. And with more dino scissor taketowns.

We had a blast unlearning all the fancy 3D tricks we've picked up over the ensuing 24 years (plus adding a few new ones to the toolkit) to see just how much nostalgia we could fit inside 32-bits.



Had the pleasure to CG lead this crazy spot. I modeled and textured a few of the characters, built the Duke set, learned how to extract game assets from PS1 discs, did destructibles and crowd work in the city shot and a little bit of everything throughout the spot.

Directed by
BUCK


Executive Creative Director
Orion Tait

Executive Producer
Anne Skopas

Creative Director
Daniel Oeffinger

Head of Production
Kitty Dillard

Production Coordinator
Jenny Morris

Storyboards
Tucker Klein

Design
Rasmus Bak
Colin Bigelow
Jaedoo Lee
Ross McCampbell
Daniel Oeffinger
Morgan Schweitzer

CG Supervisor
Arvid Volz

Modeling
Ryan Kittleson
Filipe Machado
Ylli Orana
Dave Soto
Arvid Volz

Texturing
Gabriela Borregales
Filipe Machado
Arvid Volz

Rigging
Ramiro Gomez
Arvid Volz
2D Animation
Tucker Klein
Jaedoo Lee
Ross McCampbell
Daniel Oeffinger

Previs
Bill Dorais
John Karian
3D Animation
Chad Colby
John Karian
Kevin Nguyen
Arvid Volz

Look Development
Ylli Orana

Lighting
Ylli Orana
Mike Papagni

Composite
Jeff Billon
Jack Maschka
Daniel Oeffinger
Ylli Orana

Sound Design, Music Edit & Final Mix
Antfood
PLAYSTATION CLASSIC - BIG BANG
529
3,796
23
Published:

PLAYSTATION CLASSIC - BIG BANG

529
3,796
23
Published:

Creative Fields