OptiX based, server-side raytracing component, written from scratch in CUDA/C++/C# for the live web graphics generation.
3D fractal here is the first test. Live demonstration is on our web page.
Ambient occlusion is such a nice thing to have... but still not with the today's technology, if the image should come out fast... These guys below, with a simple diffuse material, take ~10-20x more time to render each frame - much too long for this project.