Radical Sleep — Motion Comics Experiment
Independent, 2012
RADICAL SLEEP was an experimental motion comic project that I started in February 2012 after leaving Vigil Games on Darksiders 2 and before starting at Petroglyph Games later in April.  The project is currently being rebooted.  I created the Intellectual Property, developed the world, wrote episodic screenplays, developed character concept art, created storyboards, created full-fidelity artwork at 8K resolution, and cut together work-in-progress episodes with music and sound effects in the CinemaScope film aspect ratio.