• Add to Collection
  • About

    About

    Computer graphics elements production for the film describing the story of conquering Everest, showing the process from the very beginning to the… Read More
    Computer graphics elements production for the film describing the story of conquering Everest, showing the process from the very beginning to the glorious final. Read Less
    Published:
“Gene of height” or how to reach Everest.

Description: Computer graphics elements production for the film describing the story of conquering Everest, showing the process from the very beginning to the glorious final.

Genre: Documentary with reality show elements.
WIP:
Client: RD Studia

Host of the movie: Valdis Pelsh
Director: Kristina Kozlova
Camera man: Alexey Kubasov
Scenario: Irina Mikhaylova, Anna Gaponenko 
Editor: Alexey Bocharov

N3 team:

Art director: Konstantin Zharov 
CG supervisor: Andrey Kosogov
Project managers: Alexander Ivchenko, Polina Koshechkina
Concept artist: Andrey Vozny
3D modeling: Anton Turkin, Pavel Ivanov
UI designer: Artem Rozanov 
CG generalists: Alexander Bogdanov, Roman Ivanuchenko, Sergey Teryaev,
Dmitriy Yarkov, Anton Obmoin, Anton Mishenin, Mihail Oshin
FX artist: Igor Kozitsin

Release year: 2017