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Visualising Mental Health 2018 - Behavior Change

Visualising Mental Health 2018 - Behaviour Change
Collaborative Design with Valeska Wehr and Jennifer Collins

This app, to be introduced in schools, is aimed at developing personal strengths through recognising what you enjoy doing and what you are good at. You earn rewards along the way which enable you to create a unique ‘critter’ that will become a reminder (symbol) of the strengths you’ve acknowledged in level 1, and reinforced through goal setting in level 2.

Teachers, parents and carers will help you with goal setting and be your mentor. Group challenges can also be undertaken. Once you have established sound knowledge of what you enjoy and what you are good at Level 3 will challenge you to draw on those strengths to help you undertake activities outside of your comfort zone – encouraging personal growth.
Visualising Mental Health 2018 - Behavior Change
Published:

Visualising Mental Health 2018 - Behavior Change

Published: