Soda Can in Sand

This is my attempt to test the new C4D R20 Multi-Instancer. The scene is populated with 7,5 million sand grains (around 3 billion polys). The instances are split up to three equal Redshift proxies to reduce the RAM load that is quite high on rendertime despite being instances.

Rendertime in 4k was about 9 hours on two GTX 1070s due to heavy SSS use on the sand (including aroud two hours of scene preparation, might be a Redshift bug).
Soda Can in Sand
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Soda Can in Sand

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