Transformers Fall of Cybertron Demo Reel
Video Breakdown

1) Player Camera Design: Conceptualized and created cameras for player executions and interactions. Collaborative work with Animation and Code.

2) Real-Time Cinematics: Responsible for blocking in actors, setting up the scene, camera framing and cuts, timing, pacing, overall cinematography, adding animation, assisting in script and dialog writing, adding post process, adding FX, adding dialog and scripting it altogether via Unreal Kismet and Matinee. Collaborated with and pitched concepts to Design, Art, Animation and Leads on narrative and script.
 
3) Interactive Cinematics: Implemented player interaction moments in cinematics using Unreal Kismet and Matinee. Collaborative effort with Design, Code and Animation.
 
4) Player Narrative Design: Conceptualized and created story driven spaces from the perspective of the player. Responsible for scene direction, blocking in actors, setting up the scene, player camera framing, timing, pacing, overall cinematography, adding animation, adding post process, adding FX and scripting it altogether via Unreal Kismet and Matinee. Collaborated with and pitched concepts to Design, Art, Animation and Leads on narrative and script.
 
5) Interactive Story Spaces: Conceptualized and collaborated with my artist and designer on building player controlled narrative play spaces. Scripted player interactions on NPC’s, props, the environment and AI. Responsible for play space direction & flow, blocking in actors and props, assisting in script and dialog writing, setting up the scene, player camera framing on interacts, timing, pacing, overall cinematography, adding animation, adding dialog, adding post process, adding FX and scripting it altogether via Unreal Kismet and Matinee.

6) Pre-Rendered Cinematic: Conceptualized the scene and worked with/from Storyboard concept. Responsible for scene direction, blocking in actors, setting up the scene, camera framing and cuts, timing, pacing, overall cinematography, adding animation, set dress props, adding post process, adding FX and scripting it altogether via Unreal Kismet and Matinee. Captured HD footage and Binked it. Collaborative effort with Concept, Art, Leads, Design and Animation.
 
Music by Miami Nights 1984 and Lazerhawk.
 
Transformers Fall of Cybertron Demo Reel
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Transformers Fall of Cybertron Demo Reel

A playlist of some of the Cinematics I created for the 2012 Xbox 360 & PS3 game Transformers Fall of Cybertron at Highmoon Studios.
13
891
0
Published: