Day 5 | September 24th 2018
Design & prototype a reservation app for mobile.
Today, I decided to amalgamate my UI/UX challenge with my game development background. I created and prototyped my project in Adobe XD and programmed it's behaviour in Unity3d.
Footage from the game engine after I programmed the behaviour.
The following screenshots are of my workflow from creating the app and assets in XD, moving everything into the game engine Unity3d and prototyping. One feature, I found particularly useful was XD's export abilities. I was able to export all the individual assets (containers, buttons, images and what have you) via export > export selected. I was then able to export the entire screens (export > export batch) to have as reference as I would have to rebuild the interface in the game engine.