A highly social interactive phone deserves a highly social interactive digital counterpart. That is where the KIN Retail Kiosk came in. Originally slated to hit Verizon stores, the rich media, HD, WPF application hit the road instead. It went on a short tour to select events such as Sasquatch, Warped Tour, and Comic-Con. Also featured in select Microsoft stores, the kiosk served as a new way to experience a mobile device before purchase. Featuring an attract loop, loads of videos, 3D models, and a trimmed down Studio experience, the Kiosk also offered share functionality via Facebook, Twitter, and e-mail. Users could log in to their Facebook accounts to see what their specialized UI would look like on the device. A print functionality was later added so users could walk away with a printout of their "Loop" and potentially get the golden ticket -- a free KIN phone. As the Sr. Art Director on this project, I worked closely with UX and the development team to ensure a seamless experience, oversaw motion and 3D model rendering, and was responsible for look and feel while maintaining brand guidelines. I was also integral in presenting creative to the client and the partnering agencies.