This was my first time trying both keyframed animation and bullet physics in Maya. It was a great learning experience figuring out ways to make certain objects shatter, fly, and stay contained in the room.
Everything but the character I modeled and textured myself, including her hairstyle and her dress.
My vision for the video was that a girl with telekinetic abilities had a bad time at a birthday party.
Made with mainly with Maya, with Mudbox for some models, and 3D Max for rigging. Dress made with Marvelous Designer.
This was an early attempt on getting this idea to work.