Level Blueprint for automated day night shift with adapting lights and window illumination. Start time of day and speed of time are adjustable, the clock spins accordingly.
Lower Window material in Substance Designer and on the right in Unreal for added parallax shifting of cubemap interior.
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Final project for my MA Game Art & Design course at the University of Hertfordshire.
A digital replication of one of my favourite London Pubs: Th Read More