Biogen VR Maze (Oculus VR)
This application was designed to be used in a trade show, where visitors could answer questions about Multiple Sclerosis and help navigate the patient through the pathway of treatment in VR.

This took the form of a third person view of a virtual maze built from pillars. When the user choose an answer, the route would change.

I was hired by “The Moment” to translate their visual design and vision into the Unity based VR application.
Above: In app screen shots showing a play through. The ability to see depth in VR had a massive influence on the design and visual decisions taken in this project, which are not as obvious when displayed in 2D.
Above: Some of the characters I created, in 3D, that represented the patient.
I also created a range of VFX, such as this Nexus, which used a custom shader to slowly animate and shift colour.
Biogen VR Maze (Oculus VR)
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Biogen VR Maze (Oculus VR)

This application was designed to be used in a trade show, where visitors could answer questions about Multiple Sclerosis and help navigate the pa Read More
2
131
0
Published:

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