I came up with the idea of Wrong almost 3 years ago. I wanted to challenge myself with non linear narratives and at the same time push my cinematographic studies a step further. This film explores the fundamentals of guilt and remorse. These unbearable feelings that prey on you from the inside, this insidious cancer that is impossible to ignore and that chokes you slowly. How do you live with a conscience that haunts you and persecutes you ? Who is behind what we call "impulses"? Who is dictating them?
These are the questions that urged me to write and craft this experimental short film.
The Arena was designed to be an allegory for the heart of memory.
I wanted it to be a huge labyrinth in which Henry gets lost among the corridors of his thoughts. Even if the paths that he takes are always different, the conclusion remains the same each and every time. There is no escape. The void is the only way out.
ARENA: EARLY STYLE FRAMES
THE INNER CITY
I did a lot of preliminary research for the design of this part of the film.
I really wanted to give a tangible presence to Henry's inner world.
I initially tried to portray a gangrenous world that would be easily identifiable, such as a lost and distant city. I finally gave up on that idea because I wanted Henry to be lost between his inner and actual worlds. It required a more realistic and contemporary approach: an infinite city where everything is alike; a city that, while seemingly inhabited, has no soul.
He is the emblematic character of the story. A character without a face, unsettling and cold. He embodies Henry's conscience. It is he who awakens Henry at night and torments him, it is him who relentlessly brings him back to what he did and forbids him from forgetting. He is the messenger, Henry’s inner voice that dictates his life and forces him to make choices, pushing him to his limits.
At first, I did not understand why I had abandoned this project twice. I am usually very determined and this was out of character. In hindsight, I think the idea was simply not mature enough and I still had to shape it, to carve it. In the end, it took me almost 3 years, starting in 2016, to complete this story and finalise this puzzle.
EARLY ORIGINAL STYLE FRAMES (2016)