"Work Life" is a spare time art project and the 2nd still life of mine.

Again inspired by the old masters Vermeer, Pieter Calesz, Caravaggio etc. I stared on a longer then expected journey to create a second still life for my presentation at Industry Workshops 2018.

This work represents the disparity between work as engineering, science, craftsmanship (to the left) and life with mainly the joys of food and freedom / lightness, symbolized by the feathers (to the right). The goblet in the middle symbolizes the rewards you (hopefully) get for your hard and sometimes painful work.

This time I used a mix between Substance Designer and more "traditional" shading techniques with generic and baked textures that I tweaked the shaders with to get the look that I imagined.

In contrast to the last Still Life I did, the Octane material system has grown significantly and bringing in Substance PBR textures was relatively easy this time around.

The scene is lit with an HDRI from... you guessed it... Maxime Roz interior HDRI collection and two additional area lights (excluding the candle)

Total working time, although expected much sorter, was about 25 Days, as I struggled a lot with color, composition and choice of objects. Basically I had to put exceptionally hard work in to every aspect of this piece to get it to work and look right. So in the end a lot of painstaking hard work had to put into it to transform it into what you see on the screen now. You get a small taste of the process in the linked video below (without sound).

Credits:
Cornelius Dämmrich, for his cloth sim
work.
DocCopemys, for providing the Domestic Cat Skull scan.
Maxime Roz, for his interior HDRI sets.


Tech Specs:
Modeled in Maxon C4D R19
UV Unwrapping and layout in Rizom UV
Textured and shaded In Allegorithmic Substance Painter 2018
Rendered in Otoy Octane Render
Rendered in 6K 6144 X 3456 px.
Render time was around 9h on 8 GPU´s (5 X GTX 1080Ti, 3 X GTX 980Ti)
Vram Used 4.2 GB
3.5 Mio Polys
824 Objects (excluding dust Instances)
3 Light sources + Candle
Diffuse Depth 16
Glossy Depth 32
The long render times are due to the volume the Objects were placed in and of course the huge resolution.



WORK LIFE Artwork
STILL LIFE Detail I
STILL LIFE Detail II
STILL LIFE Detail III
STILL LIFE Candle On

WIRE 01
OBJECTS GALLERY
RIZOM UV Cogwheel UVs
RIZOM UV Hammerhead UVs
RIZOM UV Jug UVs
RIZOM UV Screw UVs
SUBSTANCE PAINTER Cogwheel I
SUBSTANCE PAINTER Cogwheel II
SUBSTANCE PAINTER Funnel
SUBSTANCE PAINTER Hammer
SUBSTANCE PAINTER Nut
SUBSTANCE PAINTER Screw
SUBSTANCE PAINTER Pumpkin
NODETREE I Berries
NODETREE II Copper Goblet
NODETREE III Jug
SUBSTANCE IMPORT TREE
MAKING OF GALLERY
For more work visit SILVERWING-VFX