Ricardo Orellana's profile

Striker VR - Look Development

Look Development done at Janimation Studios for Striker VR Rifle promotional material. I was mainly responsible for texturing and surfacing the assets.
Responsible for modeling the lower half of the rifle providing optimized geometry from given CAD file, texture painting and surfacing the entire asset.
Responsible for modeling the helmet for the robot, layout of the UVs , texture painting and surfacing the entire character. Concept Art by Lindsey Wakefield.
Responsible for modeling the helmet for the robot, layout of the UVs , texture painting and surfacing the entire character. Concept Art by Lindsey Wakefield.
Helmet asset Look Development.
Helmet asset Look Development.
Family product shot. Responsible for texturing and surfacing all the assets and lighting the scene. 
Striker VR - Look Development
Published:

Striker VR - Look Development

Look Development done at Janimation Studios for Striker VR Rifle promotional material. I was mainly responsible for texturing and surfacing the a Read More

Published: