SpaceX Mars Terrain
This shot is the culmination of several days practice in World Machine - combining my love of 3D renders with Space. Below, is the node tree for this project inside world machine. I had previously been exporting my terrains at a resolution of 4096x4096 in 16-Bit colour. However, for this render I decided to double this resolution, and it seems to have produced a much higher quality result - totally worth the 40 minute wait to build the terrain!
The project file for the World Machine terrain can be downloaded by sending me a personal message on Behance or Instagram.