The project is the result of various months of work at cecropiasolutions.com to create a Museum with a variety of art items, from static to abstract and animated. This is a WebVR project first created in full THREE.js and then migrated to A-Frame VR.

The original pitch was to create only "a museum" for its apparent simplicity. I was the only one in charge of the production with input provided by coworkers/boss.

It started on paper, but soon it went to Blender. A basic hallway was created, we added podiums to place statues, not quite common paintings and a couple of huge statues. The Hall was then expanded to a couple, both crossing each other. The main models remained, and more was added. Kinetic sculptures were added, mocaps captured with Oculus Rift that fill a side of the hallways, a photogrammetry model, two models created with Oculus Medium that have their custom artstation page for it. Other models were created in Blender and imported. https://cecropia.github.io/thehallaframe/
The Hall VR
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The Hall VR

VR Experience to display objects in a museum in a web site. (February 16, 2017)

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