Joe Lavoine's profile

Power Gig: Rise of the SixString

I was partially or wholly responsible for all of the interface design and implementation for this project.  These screenshots also only represent a portion of the work I did on the project.
The main menu for the game.  Selected elements are highlighted and sounds trigger whenever the selected option is changed.
Character select screen.  Many of the elements on this screen change as users connect/disconnect controllers and change characters.

Also note the navigation bars in the bottom right and left corners of the screen, which are displayed throughout the game and update based on each screen's input controls and connected devices.
 
The setlist selection screen.  This is a complex screen where the user selects songs to play in the upcoming performance.   The user's current game progress is also shown (displayed on the retro device on the right).

I also led the addition of downloadable content on this screen, so it expands as the user downloads additional songs.
 
The actual performance part of the game, where players would use a guitar, drum, or microphone to perform the songs they selected on the previous screen.

I was not responsible for the music-related elements, but did have a hand in the meters, score information, and actual HUD elements.
 
The performance results screen.  After the user is done playing the band portion of the game, this screen lets the user know how well they performed. 
Power Gig: Rise of the SixString
Published:

Power Gig: Rise of the SixString

My work on Power Gig: Rise of the SixString for the Xbox 360 and PS3. All images copyright of Seven45 Studios.

Published: