Baymax Wave and Blink Animation Loop
For this project, the parameters that were given were to create a 30 second animation, with looping content. All assets used within the animation needed to have been built within Adobe illustrator. This project underwent various stages, including sketching, drafts, and periodic peer-reviews.
For the sketch phase, the primary focus was to think about how the scenes would progress, and so the sketching became more of a storyboard for a few different ideas. In addition to the Baymax Wave idea, other storyboards were created that featured an original character changing facial expressions, a bubbling test tube, and a falling vase.
The next stage of production was to create a small animatic as the first draft, to test the flow of the loop. Each frame was hand drawn and colored, and then placed into Adobe After Effects to create the video. To test the feel of the loop, it was then repeated once.
The second draft began by building each moving part of the animation within Adobe illustrator. It was important to keep in mind what parts of the animation were going to be moving so that they received their own layer. Each layer was then named for easy conversion into Adobe After Effects.
The second draft continued by having precomp created for the blinking and then the arm getting its own movement keyframes on the main composition.
Once the peer review was completed, changes were then implemented to reflect the given feedback. The speed of the arm wave was increased, and a little emotion was added by adding an addition movement to the blinking precomp.