Kaycee Chapman's profile

Goblin Market Design

Game Economics
Final Project Game Design
 
Underground Adventures: Goblin Market
(This game was created for an economical game of any world we choose. We could create our own currency and above all atmosphere. The world just needed to be understood how everything functioned.)
 
 
Ô How the money market works with goblins
 
Ô In this part of the game fairness is how you push it to your liking or you can just except it.
 
Ô The richness of goblin money is the trash.
 
Ô Trash has different levels for goblins depending the value of the color, smell, and lostness (meaning: when the item gets lost and if they still want it the item has not a lot of value, but if the item was completely forgotten the value rises high.
 
Ô Most of the trash you have to earn through some work.
     o   Making the best junk pile on another goblins back
     o   Help find another goblins junk in the junk pile
     o   Help grade junk
     o   Help build junk floats for games
     o   Finding bugs
     o   Making Saddles for steeds (dogs)
     o   Making goblin armor
 
Ô You can trade or pay for more junk with other junks and sell junk too
 
Ô Challenges that you might come up against is other goblins may not give you the right price for you junk and so you must haggle.
 
Ô Haggling in the Goblin world maybe get you what you want. Sometimes goblins are hard creatures to crack when it comes to there junk and pricing it.
 
Ô It is possible to combined other goblins junks to create something for arts, games, or to sell it.
 
Ô It is also possible to steal other goblins junk, but you would need to be really careful about it unless you want to be humiliated in front of the goblin town or be punished by the goblin king.
 
Ô You can keep your junk in your house or in another house or on your back or pay someone to do something with your junk. There really is no save bank for your junk because someone is always wanted to steal it as much as you want to steal from them.
 
Ô The time it takes you to get what you need is not time consuming because everything waits for you until you need it. You can either work fast or at your own pace.
 
Ô You can also earn awards by collecting: the most junk, certain junk, the smallest junk, or the biggest junk
 
Ô All players(goblins) are free to do what they want and what they like with their junk collection(s).
This is of a game cover concept I designed if it was ever produced. I used Brain Frouds art (that I would have gotten permission from), some clips from Labyrinth and the over all idea from myself. 
1.     Players can make money by taking jobs or finding a way to make money off of other people.
2.     Players will need to spend money to eat, sleep, rent, or just buy other kinds of money to get more or less.
 
I.               Players
                 a.     Main Character: Spurgus
                          i.     Choose looks
                          ii.     Create name or leave it the same
                          iii.     Start out unknown and in the castle
                          iv.     A dream is created to start you on your journey
                 b.     Goblins
                            i.     A lot of unfair traders when it comes to junk
                            ii.     Walk around anywhere in the city or maze
                            iii.     Earn as much as they want or little
                            iv.     Could become the most popular, richest, better collector then others (different kinds of collections)
                             v.     Can share profit
                             vi.     Steal Profit
                             vii.     Save Profit
                             viii.     Make Friends
                             ix.     Earn Ranks
                              x.     Earn Titles
                  c.      Other Players
                              i.     Online
                                     1.     Shop owners
                                     2.     Travelers
                                     3.     Causes mischief
                                     4.     Share with others
                               ii.     Computer
                                     1.     Shop owners
                                     2.     Help when you need it
                                     3.     Causes chaos when not needed
                                     4.     Sets events
                                iii.     You can ask other goblins to find you junk but the price rises each time they find you something that you want to keep.
 
II.             Money = Junk
                 a.     Junk Scale: Junk has different levels for goblins depending the value of the color, smell, and it’s lost value (meaning: when the item gets lost and if they still want it the items value rises high, but if the item was completely forgotten it then has not a lot of value and gets lost in the junk piles.
Junk Scale
                                 i.     Rare
                                 ii.     Excellent
                                 iii.     Fun
                                  iv.     Common
                                  v.     Poor
                                  vi.     Ugly
                                  vii.     Rotten
                 b.     The more junk you spend/trade a trophy is given (you can also sell your trophy as well for other junk)
 
III.           Jobs to earn Money: All jobs are based on what the employer is willing to give (could be fair or unfair)
                 a.     Making the best junk pile on another goblins back (easy)
                                              i.     Pays Common junk
                 b.     Help find another goblins junk in the junk pile (hard)
                                               i.     Ranges from common to rare junk
                 c.      Help grade junk: When the opportunity strikes you can control how much a junk is worth then other junk. Because goblins sell, trade, steal, and use junk. If you controlled the junks worth you could be the richest junk collector in the city. (normal)
                                               i.     Ranges from Rotten junk to Rare junk
                 d.     Help build junk floats for games (normal)
                                               i.     Ranges from Rotten junk to Poor junk
                 e.     Finding bugs (easy)
                                               i.     Ranges from Common junk to Fun junk
                 f.      Making Saddles for steeds [dogs] (normal)
                                               i.     Ranges from Fun junk to Rare junk
                 g.     Making goblin armor (hard)
                                               i.     Ranges from fun junk to rare junk
                 h.     Help build maze walls (easy)
                                               i.     Ranges from Fun junk to Rotten junk
                 i.       The Goblin King Himself gives you a job (hard)
                                               i.     Earn rare titles and ranks
                                              ii.     Goblins give junk to you do to King’s attention to you
 
IV.            Life of a Goblin
                 a.     Place to sleep
                         Depending where you pay to sleep the price range differs
                                               i.     Inn
                                              ii.     Road
                                             iii.     Tree
                                             iv.     Floor in the Castle
                                              v.     House (yours or others)
                                             vi.     Almost anywhere
                 b.     Place for your junk
                                               i.     Goblin Bank
                                              ii.     Storage
                                             iii.     Guard
                                             iv.     A Hole
                                              v.     On your back
                 c.      Places to Trade Junk
                                               i.     Stores
                                                      1.     Haggle
                                                      2.     Except store owners value
                                                      3.     Build junk together
                                                      4.     The more popular you are the better the price is for you
                                              ii.     Other Goblins: other goblins might have the junk you want and trading with them could help you find things quicker.
                 d.     Places to eat
                                               i.     Buffet
                                              ii.     Goblin pub
                 e.     Your goblin rank
                                               i.     Popular
                                              ii.     Poor
                                             iii.     Rich
                                             iv.     Mayor
                                              v.     Guard
                                            vi.     Stealer
                                           vii.     Goofball
                                          viii.     Leader
                                             ix.     Fighter
                                              x.     Tester
                 f.      Special Events
                                               i.     When events start happening you are then asked to find stuff if you want to participate
                                              ii.     Events: All wins will be placed in the Residuum Goblinium
                                                      1.     Stinkimus: needs the most smelliest thing
                                                      2.     Pitch Kettle: needs animals, melted cheese and bread from a sandwich (or the sandwich altogether)
                                                     3.     Flap-Dragon: upgrade from Stinkimus with fire and combustion
                                                     4.     Sock-Gullet: needs socks or underwear, and rusted tongs
                                                     5.     Pretty-Bird: Any cloths
                                                     6.     Pye-Wackette: build a big sling, shot w/ anything that makes a good splat
                                                     7.     Butter-Tiles: Buttered toast, build a gun that shots anything or find an item to use
                                                    8.     Kibble: a mortal and anything from the goblin kitchen
 
V.              Goblin Law
                 a.     Rewards: If you helped a fellow goblin out a possible trash trophy would be given to you to collect
                                               i.     You will have several trophies to collect and then awarded a bigger surprise for collecting them all.
                                              ii.     If you become the richest goblin in the city goblins will celebrate and then steal from you when you are not looking
                                            iii.     If you become the poorest goblin in the city goblins will celebrate and then try offering jobs to you
                                            iv.     If they don’t caught stealing you, you get the junk
                 b.     Punishments:
                                               i.     If you get caught stealing another goblins junk you are sent to the Castles dungeon for certain amount of time and you will either…
                                                     1.     Rot
                                                     2.     Embarrassed by other goblins
                                                     3.     Embarrassed by the Goblin King
                                                     4.     Lose: hand, leg, head, butt, eye, nose, or mind
                                              ii.     Or you can bribe the guard to let you out early
Class 06/2011 Game Economics at Full Sail University
 
References:
Froud, Brain. and Berk, Ari (2004). Goblins!. Harry N. Abrams. 
Goblin Market Design
Published:

Goblin Market Design

This is a game I designed myself for an Economics class

Published: