Timothy Parker's profile

Paleolithic 3D Modeling

Again, limited documentation.  These are scans from some slides and a few sketches which are all I could find for a Stanford project designing a stereoscopic photography system.  This was the first project in the program in which most of the presentation models were created in the computer.  
I had an Amiga 2000, and TurboSilver 3d modeling software.  I remember it did not have a live perspective view.  I had to select vertices by clicking in the ortho views, move the vertex, then do a quick perspective render to see if I selected the right point.
These are literally screen shots.  I photographed the images from my monitor onto film.  The highest resolution available was 640x480, but some of these were rendered at 320x240 because of limited rendering time.  In spite of the simplicity of the models and single path raytracing, some of the 640x480 renders took 3 or four hours for one frame!
I learned a great deal about optics and deepened my knowledge of stereoscopy, something I had dabbled in before.  This knowledge was very useful in my work with Fake Space Labs, a virtual reality hardware and research company.  I was also able to assist Loren Carpenter when he needed help resolving some optical issues for his amazing multiplayer Pong game at SIGGRAPH '91.
Paleolithic 3D Modeling
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Paleolithic 3D Modeling

Design of a stereoscopic photography system

Published: