This was an excersise to simulate PBR materials on Photoshop from one single GREYSCALE image. Objective acomplished.
Animating channels + Z comp - Autodesk Flame - 2012
Z-compositing - Autodesk Flame - 2012
Batch Tree - Autodesk Flame - 2012
Softimage ICE - Realistic Growing grass. Lithing and composition over final shot. - 2011
Z compositing - Autodesk Flame - 2012
Chroma edges check - Autodesk Flame - 2011
CG Product replacement - Cheese - Softimage 2011
Game concept and design - 2 Days. Texturing, illumination, modeling, prop setting and optimization. Android videogame level.
Making Ofs
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Making Ofs

Making of some of the advertising tv commercials I did. "Making of" de algunos comerciales al aire que realicé.

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