This was my first character wolverine, modeling a character in Zbrush and exporting on various game engines, like marmoset and UDK engine. This is a Vray render.
Vray displacement map render.
Vray displacement map, difuse, and normal maps on vray render.
Vray displacement map, difuse, and normal maps on vray render.
This was my first try on the Beta testers on Browser Render by Teamup, an amazing program by computer 3d, programer Genius, Thiago Costa, that was helping me on using the ilumination and materials on my wolverine model.
The first steps on this amazing net Render. It feels like having a super computer at your home.
Zbrush model, even without color this wolverine looks a bad ass...
Colouring the zbrush model.
Colouring the zbrush model. With a different material and some beard with fibermesh on zbtush.
Real time engine Marmoset used for testing 3d models on games, testing my wolverine model.
I was tring to give a realistic look on the face of the model an testing materials on UDK Development Kit, its real amazing, the only thing its that my geforce doesnt have Directx 11.
This is the model on Blender, for exporting on the UDK  game engine.
Wolverine Bust
Published:

Wolverine Bust

Personal project on modeling in zbrush, the marvel character Wolverine, and exporting for Marmoset and Udk engine.

Published: