When wearing the EEG headset and playing the game, the leaf acts as a feedback to players; it turns orange and flies higher and faster when brain activity is elevated. Using a higher upward force in the code allows the leaf to fly higher than the normal state. However, a limit has to be set in case the leaf flies out of screen. 
At its original state, the leaf is yellow and flies somewhat in the middle through the forest. A leantween path is used for a smoother transition as the players fly. It is also easier to set up rather than hard-coding the path or randomising it. Since I didn't have much time, the leantween path was really helpful.
When players are calming down or attempting to meditate, the leaf turns green and flies lower and slower. Flying slower is made possible using the time.timescale code. While I am sure there are other ways to make the leaf fly slower/faster base on the EEG data, I didn't have enough time to make it work that way and used timescale as a short cut.
Scenery screenshots - I wanted the forest to be refreshing for players, so that it serves as a better distraction from their thoughts and urges. A forest is made up of more than just trees, and I wanted to reflect them in the game.
scenery screenshot - trees
scenery screenshot - river mouth
scenery screenshot - stream
scenery screenshot - Lake
scenery screenshot - meadow

The game is coded and rendered in Unity3D
The original EEG headset wasn't only bulky and uncomfortable to wear, but attention demanding when worn in public as well. As panic attacks and depressive episodes could happen anywhere and anytime, these headsets has to be unobtrusive and well-concealed. 

Summa's headsets are meant to be worn under hats attached via velcro. Using living hinges (the slits in the headset) in the design enables it to be flexible and comfortable to wear, and fits the users' heads without the need for adjustments. 
The ear clips are essential for the headset to gather data.
When done using, users can just keep the headset as such and put it in their bags. 

These are modelled and rendered using Rhino3D and Keyshot 6.
Summa (FYP)
2
52
0
Published:

Summa (FYP)

2
52
0
Published: