MK Cafe - Corridor Breakdown
I am glad to present the breakdown of our last project. It was the most excited part of the work for me because I always want to use my drawing skills as much as possible and because it had to be “invisible” VFX. It was almost nearly impossible remove all the strings of the cups from original footage, replace and add new cups in 2D as the client wanted. We decided to rebuild a whole stage with the camera projection in Nuke and render new cups in Maya (mental-ray).
Wojciech Kukiełka: Character Rotoscoping
Oil Kujawski - Breakdown of Two Shots
I want to present you a breakdown of two shots from the first commercial which I did at Lunapark in the second quarter of 2012. These two shots were the most exciting part of the project because I had a chance to do a few things for the first time. Firstly, I composed the animation in Nuke, something which I usually do in After-Effects. Secondly, I did Camera Projection in Nuke instead of Maya, and the last thing it was overprinting which I did in Photoshop. Right now, I'm treating digital painting as a hobby but I'm always happy when I'm seeing that I can bring this skill in professional work-flow.
The post production team:
Grzegorz Kawecki: Modeling, Texturing (Maya, PS)
Grzegorz Kawecki: Modeling, Texturing (Maya, PS)
Shot #01:
Bartek Macias: Overpainting (PS)
Bartek Dąbkowski: Wheatfield, Edge of the roof (XSI: ICE, mental-ray)
Stanislav Gavrilov: Rest of objects - Shading, Lighting, Rendering, Compositing with Camera Projection (Maya: menatal-ray, Nuke)
Bartek Macias: Overpainting (PS)
Bartek Dąbkowski: Wheatfield, Edge of the roof (XSI: ICE, mental-ray)
Stanislav Gavrilov: Rest of objects - Shading, Lighting, Rendering, Compositing with Camera Projection (Maya: menatal-ray, Nuke)
Shot #02:
Wojciech Kukiełka: Final Compositing (Inferno)
Wojciech Kucia: Trees Animation, Rendering (Maya: menatal-ray)
Bartek Dąbkowski: Wheatfield (XSI: ICE, mental-ray)
Stanislav Gavrilov: Buildings Overpainting (PS)
Wojciech Kukiełka: Final Compositing (Inferno)
Wojciech Kucia: Trees Animation, Rendering (Maya: menatal-ray)
Bartek Dąbkowski: Wheatfield (XSI: ICE, mental-ray)
Stanislav Gavrilov: Buildings Overpainting (PS)