Ruby Dee's profile

Environmental Education: There Is No PLANet B

Description
Design an educational project regarding an environmental education. Develop and integrate various media assets to accompany the design of instructional content.

Target Audience
• Young adults, between the ages of thirteen and eighteen, who are interested in reducing waste, composting and recycling to reduce their environmental footprint. This course is designed for learners who are striving on making a difference in their home and their community.  

Purpose of Project
Design and develop an educational project regarding an environmental education.

Learning Outcomes
• Demonstrate the integration of multiple media assets in the design of instructional content
• Articulate the design process in creating media assets for eLearning
• Design a professional ePortfolio of instructional design projects
Assets
Instructional Video
 
Video below: Showcases how a psychological concept, conspicuous consumption, can be used to motivate and encourage and influence others to be  green by setting the example.
Images below: Video screenshots of The Joneses Versus The Greens video.
Educational Game Concept

Video below: Video presentation a real time strategic stimulation game-based activity that exposes learners to the negative impacts that derive from ignoring environmental concerns.
Images below: Video screenshots of the Educational Video Game Concept.
Images below: Different stages within the interactive infographic displaying statistics, environmental facts regarding planet resources usage, waste and conservation.
Images below: Screenshots showcasing interactive spots throughout the infographic
Behind the Scenes Look at the Process
Image below: infographic draft
Environmental Education: There Is No PLANet B
Published:

Environmental Education: There Is No PLANet B

Design and develop an educational capstone project regarding an environmental education.

Published: