Sometimes I like to throw myself a little challenge just to keep my spider senses tingling - that is, if Peter Parker was a designer.

For this small design challenge, I wanted to try my hand at 3D COAT (Finally!!!). I've sort of dabbled before, but I tried to come up with something I know I'd have fun with - going back to the oldschool and creating my own take on a RACER from the 1995 game, WIPEOUT.

Not only was WIPEOUT one of the sickest racing games ever created - the whole design package by THE DESIGNERS REPUBLIC was absolutely mind-blowing and a heavy duty influence on me as a young gun just getting into graphic design.

I took a couple days between client projects to rock out a few "styleframes" with the ship burnin some sick-ass rocket fuel... Sorry 'environment.' I'll make up for it  by not printing any of this ; )

Start your engine - Hope you enjoy!
As you can see below, the "ship" doesn't have a great deal of detail - one thing that I really enjoy about 3D COAT however, is that you can rock a piece of geo out in a few minutes, rather than taking a longer process route in a program like CINEMA 4D. 

Don't get me wrong - C4D is killa!... But, personally, I'm not so fast with it and for some quick styleframes, I believe you shouldn't get too into the weeds with detail. The frames should evoke more of a general feeling of whatever you're portraying - not every nook and cranny needs to be explored.

The original cat who influenced me to go in this direction has some wonderful videos online if you want to try yourself - Here's his channel: ANTON T
3D COAT SHIP
CINEMA 4D Backgrounds - created using an ultra reflective material on a model, then bouncing the grid texture below.
GRID TEXTURE - these were created in After Effects and pumped out as 4K Png files.
The texture applied to various objects, then the scene rendered out for Photoshop where I rocked out, added more texture, depth, blurs and cray cray flares as mentioned before.

The cover graphic was done in Indesign and Illustrator, 
WIPEOUT
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WIPEOUT

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