Dune
This is my attempt to envision what could screen graphics look like for the new movie adaptation of Frank Herbert's "Dune", if this would happen. 

I have created seven scenes which themes are bond together and all the visuals are merging together into one story, smoothly transitioning one into another: unveiling the planet, discovering its dangers and nature, showcasing its location in the universe, establishing connection with your friendly forces, setting a tone for it, and then completing your mission.

Because computers are forbidden in the world of Dune (see Butlerian Jihad), I've approached this project from the perspective of creating something more of a screen title nature, rather than traditional diegetic UI. White appearance helps to eliminate the holographic look, and overall aesthetics of this piece is close to e-ink technology, to emphasize the literary foundation of the product.​​​​​​​

Font: Isaax Origin by Kami Wataru


Styleframes


Process
First sketch
Scans
Vectorization


Chapters
Ornithopter cockpit
Climate analysis
Sandworm radar
Satellite communication
Space navigation
Mentat
Orbital gate


Arrakis (/əˈrækɪs/; Arabic: الراقص‎, ar-rāqiṣ, "the dancer")
Dune
Published:

Dune

Dune: Screen graphics and UI

Published: