Rising Sun
Here is a personal project,I wanted to create something exercicing multiple aspects. Hardsurface modeling, Organic, Sculpting, Shading, Rendering, and Compositing.
I used a lot of proxys, Instances et AOVs to get a fast renderering. It took less than 5minutes per frame to render in Full HD.
The Next goal is to destroy the temple in Houdini, this is why the modeling is as it is.
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Voici un projet personnel, Je voulais créer quelque chose exerçant multiples aspects.
Modélisation Hardsurface, organique, sculpt, shading, rendu et compositing.
J'ai utilisé beaucoup de proxys, instances, et passes pour avoir un rendu rapide. moins de 5 minutes la frame en Full HD.
Le but final est de faire exploser le temple dans Houdini, ce qui explique le type de modélisation choisi.
Projet  réalisé avec Maya, Zbrush, SpeedTree & Nuke
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Project realized with Maya, Zbrush, SpeedTree & Nuke
By : Cédric Moens de Hase
For : Personal
Date : 03/2018
Type : All aspects
Rising Sun
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Cédric Moens de Hase

Rising Sun

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Published:

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