Thesis
April 2018
April 2018
Data Visualization and Usability
in an Industrial Internet Application
in an Industrial Internet Application
By Kimmo Pukkila
Commissioned by Process Genius Oy
This thesis discusses data graphics and their interactivity in the context of industrial internet application developed by the commissioner. The aim was to improve the data visualizations, enabling more comparisons with data and enhancing the user experience for their customers. Ultimately a concept was formed, proposing a variety of visualization types and user interface wireframes.
The research phase consisted of a customer survey and interviews with the Process Genius staff. The gathered information was used to define the requirements and user personas for the concept. A key takeaway from the survey was the anticipated rise of mobile devices as a tool to monitor production, leading to mobile first design method. Furthermore, features of the concept were expanded with a benchmarking analysis. Other web applications and a 3D game were benchmarked, the latter influencing the layout of the concept as the application is based on game-like 3D backgrounds.
Choosing the visualization types, it was concluded that time is an integral dimension for streaming industrial data. Implementing industrial solutions also requires catering for a highly variable userbase. While the concept was aimed at different personas, deeper user research is needed to better define real use cases and develop more complete solutions. Further research into connecting data, and visualizing data with 3D maps and animation is proposed.
The research phase consisted of a customer survey and interviews with the Process Genius staff. The gathered information was used to define the requirements and user personas for the concept. A key takeaway from the survey was the anticipated rise of mobile devices as a tool to monitor production, leading to mobile first design method. Furthermore, features of the concept were expanded with a benchmarking analysis. Other web applications and a 3D game were benchmarked, the latter influencing the layout of the concept as the application is based on game-like 3D backgrounds.
Choosing the visualization types, it was concluded that time is an integral dimension for streaming industrial data. Implementing industrial solutions also requires catering for a highly variable userbase. While the concept was aimed at different personas, deeper user research is needed to better define real use cases and develop more complete solutions. Further research into connecting data, and visualizing data with 3D maps and animation is proposed.
Publication
The thesis is published at the Theseus library
http://urn.fi/URN:NBN:fi:amk-201804245332
http://urn.fi/URN:NBN:fi:amk-201804245332
Language Finnish
Pages 65
Appendices 4
Pages of Appendices 12
Appendices 4
Pages of Appendices 12
Karelia University of Applied Sciences
Degree Programme in Media
2018
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