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    Menu concepts from FarCry 2
While working at Ubisoft Montreal I had a pleasure working on FarCry 2. I had a chance to experiment with vast majority of concepts and styles for the menus, from skeuomorphic approach to more graphical traditional UI.
I was not responsible for the final iteration of the menus released in the game as I left the company, but certain elements were influenced by the work I did during production, particularly iconography and HUD, as well as the typography on the Far Cry 2 logo I made (Not the type treatment).
Below are some of the concepts I have made, some of them were working prototypes.