Brooke Ivins 的个人资料

Virtual Reality Art

Whilst not for a client, I took the opportunity to challenge myself to create a piece of art that represented the Unbound Group using a range of my skillsets. From start to finish this project included 3d modelling the headset in Autodesk Maya, lighting & texturing the scene in Keyshot, post-editing in Adobe Photoshop and animation in Adobe After Effects.
Virtual Reality Art
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Virtual Reality Art

Whilst not for a client, I took the opportunity to challenge myself to create a piece of art that represented the Unbound Group using a range of 阅读更多内容

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