Matthew Luigi G. Paspe's profile

First Accountability Check


   A C C O U N T A B I L I T Y   C H E C K 
2018 - 04 - 12



L O G O S
A S S E T :  C R O P  S E E D S
https://drive.google.com/drive/folders/1HrzIQoulNh1yAQon5PqymO_jR_n0WvLn?usp=sharing 

A S S E T S :  C R O P S
https://drive.google.com/drive/folders/1U7Q7aelfueIy5lzRLTBUuMfoARBjWJQW?usp=sharing

  A S S E T S :  T O O L S
https://drive.google.com/drive/folders/1Iy2Zjf4AlAzOx7HBdUxAI7PrahLzTGIo?usp=sharing

A S S E T S  : U I
https://drive.google.com/drive/folders/1TH7AIYFIW0hKHs7oiHb3uoHou_n61x_6?usp=sharing

S O C I A L  M E D I A  P A G E S 
https://www.instagram.com/sislerbb/ Instagram
https://twitter.com/bread_buttered - Twitter

I also worked on the design and layout of our presentation/pitch
https://www.behance.net/gallery/63545751/Digital-Voices-Game-Design-Project-Pitch-PIV

I've crafted these with Sean

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M I S S I O N  S T A T E M E N T
"We work hard to create an emotionally compelling games, that achieves a wonderful sense of enjoyability and teaches the difficulties of the human condition."

S T A T E M E N T  O F  P U R P O S E
"Our purpose is to recreate-exciting games that captivates the consumer. Our company’s target audience is ages 10+. As a result it is meant to be accessible and easy to play by all gamers, experienced or not. We wish to provide a memorable experience by demonstrating an excellence in the development of such said games. With said games, we ought to teach the consumer-audience about the human condition the likely stages of life; suffering and triumph and how our characters grow and develop within our stories.

An area we take pride on is the establishment of a good-fundamental story. We want to develop a great story that leaves an impact and is relatable to our consumers. This impression
does not only apply to our games, but it applies to our story as a company. We want to leave a legacy not only within the games that we establish and the story we leave behind for our co-workers, interns, and colleagues as we wish to leave behind an unforgettable experience."



P R O J E C T  P I T C H
"The game we are aspiring to create is an experience that is at its core a peaceful and enjoyable experience for all ages and players. This game is meant to be easily accessible, but at the same time creating a difficult and challenging experience for veterans and newbies alike. The main goal of this game, is to illustrate the journeys experienced throughout life ie) the human condition. Everything to as simple as raising crops, to getting married, to paying of debt; we wish to illustrate that within the experience of this game. The artstyle of the project we’re aspiring to make will have a cutesy-cartoonish look to them. It is meant to be portrayed that way to bring out a light-hearted atmosphere/mood. Centrally, this cartoonish-style will involve a chibi-based format that is brought into 3D to accommodate our 3D based game.

The story will take place, around the main character visiting a local-small island to look after his grandfather’s farm. After you get on the island, you find out from Barbarossa, the pirate cat that your Grandfather is hiding from him; to avoid paying off debt. Once on the island, you meet two love interests; Luna and Callias. These two figures are polar opposites to each other, Luna being the more timid; and Callias being the more boisterous-tsundere. After five days; the player is granted -forced- to choose between both love-interests; the reason being both interests are jealous of each other’s interaction with you and wish to become your lifelong partner. The ending to this game will be determined by whether or not you payed off your Grandfather’s debt to Barbarossa. If you haven’t, the simple ugly truth is that Barbarossa is going to burn your house down. If you have; then you will live a good life, with kids with the woman you chose to be your wife."​​​​​​​
C O N C E P T  A R T  
First Accountability Check
Published:

First Accountability Check

This accountability check is a Work In Progress

Published: