Question of the Day App
Background

We define learning as the acquisition of knowledge and skills. Learning actually changes our brain. When we gain new knowledge or a new skill, we change how our brain is wired. However, human brain has limited capacities of learning and retaining new information. To deal with this issue, bite-sized learning was introduced to enhance the learning capacity of people. Studies have showed that when content is broken into smaller, simpler fragments of information, it improves engagement, increases retention, and encourages passive learning
Project Description

Faster broadband connections and increasing use of mobile devices have created endless opportunities in learning. The goal of the project was to imagine a bite-sized learning experience using wearables.

Wearables Advantages

Wearable devices, like the Apple Watch, are great for quick at a glance notifications. They can present a great deal of information on a compact screen. This makes them ideal for displaying short bursts of knowledge.

Question of the Day

As part of the bite-sized learning experience, we explored the concept of the Question of the Day. Essentially, the idea involved posing a question to the audience related to a topic they are learning. Question of the Day is a great way to help people recall a concept from scratch. As the user answered questions, they were able to confirm the answer, get immediate feedback, and compare their results with other learners.
Team Collaboration

The Question of the Day app for Apple Watch was a hackathon project in collaborative with Stuart Zak and Dan Cohn.
Question of the Day App
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Question of the Day App

Faster broadband connections and increasing use of mobile devices have created endless opportunities in learning. The goal of the project was to Read More
2
59
0
Published:

Tools

Creative Fields