Recently I caught a glimpse of a title picture of a tutorial on building organic bloody shader in Substance. It inspired me to build something similar in Fusion. It was not easy, because in Fusion it's very meager with procedural noises.
You might have seen the clip on my vimeo channel. Here is an updated comp with rebuilt, completely procedural shader. It uses two textures that were generated using sapphire plugin - I took it out of the comp so that you don't have to use any plugins.
This comp will work with Fusion Studio commercial and free versions.
Download comp on my Patreon. https://www.patreon.com/mseredkin