Jeff Miller's profile

Duracell Hurricane Master

Rule the Storm!
Duracell Hurricane Master
This 2007 project for Duracell was incredibly fun. We wanted to get something "sharable" out there that would tee up Duracell's Power to Protect message - without overtly hawking batteries. Audio effects, an original musical score, 3-d & Flash animation, and video all come together to put you in control of Mother Nature.
The following three stills are from my initial pitch comps - practical reality (see: brand guidelines and budgets) changed the final execution quite a bit, but much of the original vibe was maintained.
Here are a few stills from thr Hurricane Master experience.
The basic premise was this: Display a peaceful beach setting then let users wreak havoc on the landscape. I got so excited I designed this piece myself.
After the media buy we had about $50k to work with. Not much. So with my lean team of one copywriter and one flash developer, we partnered with a 3-d production house to create the ship, snack shack, and lifeguard chair elements.
The experience itself is a composite of video assets (the sky backgrounds), animated vector art (the rain, lightning, debris, etc), and the 3-d models, which we animated in various stages of destruction.
There was also a section you could click to to learn how to be better prepared for a disaster - you know, in case you got tired of blowing stuff up. Hurricane Master was released about a year and a half before Facebook and Twitter really took off. I like to think if it were released now - modified a bit for social consumption and sharing - that for at least a day it would be a widespread success. Plus we woulda gotten some of that media money back! More stuff to blow up!
Duracell Hurricane Master
Published:

Duracell Hurricane Master

We needed something sharable out there to tee up Duracell's Power to Protect message, without overtly hawking batteries. Audio effects, an origin Read More

Published:

Creative Fields